I started a new topic about food recipes. It might take a little bit time.ĭo you have any more recipes in your mind like fish soup? I would love to hear that. I want to have a comprehensive Food crafting overhaul. Basically more food goes into pot, more stats you gain from the food. I will rework on used materials and stats of the result. Since my main focus is Food and Ingredient recipes now.
I will definitely take them into account in next version of the mod. More ingredients - the longer the effect lasts.īeing able to set up your own cooking station is mandatory but i see this mod already takes care of that so thats great. or maybe boost an attribute for some reasonable amount for specific number of turns. And maybe these "greater meals" could have an additional elemental resistance added. I would add some small bonus for each item used so a stew with six ingredients could have a 1 or 2% greater effect for each component then the one with two or three. Just let me throw several pieces in the pot and get a slightly better meal. Like cooking 4 or five or six fruits into a fruit cake, or several fish into a fish stew, or several vegetables into a vegatable cake or a stew.
There can be a lot of various cakes added, as well as broths and stews that can have lax demand on exact ingredients but could easily be made from several. Then there is a need to craft "meals" from several ingredients, not just two specific ones.
There is a lot of simple soups that should be available. Thing is, most food items you can craft require some very specific ingredients and there is a lot of everyday combinations that everyone knows but just dont exist in the game. A minor suggestion, i would like the food items and crafting to be more sensible.Īnd easier on the players both from need to figure out the right combinations and ease of getting rid of all those food items more easily because they clog the inventory a lot.